Change the window title
Bevy version: 0.15Last updated:
The default window that Bevy spawns is created by the WindowPlugin
.
When you add your DefaultPlugins
you can customize the settings of each plugin with the DefaultPlugins::set
method:
use bevy::prelude::*;
fn main() {
let app_window = Some(Window {
title: "Some title other than \"Bevy App\"".into(),
..default()
});
App::new()
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: app_window,
..default()
}))
// .. the rest of your app
.run();
}
The Window
component encapsulates all the settings related to how Bevy spawns your window across operating systems using the winit
crate.
Typically in my projects I create a plugin specifically for the window with these settings:
use bevy::prelude::*;
const BACKGROUND_COLOR: Color = Color::srgb(0.4, 0.4, 0.4);
pub(super) fn plugin(app: &mut App) {
let primary_window = Window {
title: "Bevy game".into(),
resizable: false,
resolution: (800., 600.).into(),
canvas: Some("#bevy".to_owned()),
desired_maximum_frame_latency: core::num::NonZero::new(1u32),
..default()
};
app.insert_resource(ClearColor(BACKGROUND_COLOR))
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(primary_window),
..default()
}));
}
You can see more at my bevy-starter.